fuzmeister: One Thought of Many
I'm sure that a game has done something like this before, but maybe not. So I've had coder's block for a couple months - our little project Vexorex is maturing slowly, but I haven't had any stellar ideas... tonight I might have had one. I have the idea to do levels/missions as time-based. This does not mean that you are timed, it simply means that a mission will be like 30 minutes long.

How can I ensure that the player will play for that long?

Simple.

Simply make the game absolutely real-time. That means that the game won't wait for you to kill all the enemies before it spawns more... events would unfold in real time without regards to whether or not the player was ready.

Interesting idea. I might use it on Vexorex.

As a side note, I realized tonight after years of listening to it that the song Emit Remmus from Red Hot Chili Peppers' Californication record is "Summer Time" spelled backwards.

Mood: Intrigued
Music: Red Hot Chili Peppers - Emit Remmus


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