fuzmeister: Skyrim
Before I go on this little rant, I just want to make it known that I really do enjoy Elder Scrolls V and am only throwing my two cents out into the ether for discussion's sake.
I appreciate the longer side quest story arcs, but I wish they would have fleshed more out for the main storyline. I don't feel like the story is really epic in tale - merely in scope. The story itself seems kind of cliched. The side quests and additional sub-stories are where the meat n' potatoes really are. In all fairness though, I'm only about 2/3 through the story quests from what I understand.
I also wish you could get some kind of experience for completing quests. As it stands, you get experience based on the things you do (similar to Final Fantasy II), but not for actually completing quests. Some may say that wouldn't work as there is no generic experience pool, but why not have the experience you earn from a quest go towards a specific skills. A stealth-heavy mission, for example, would yield experience towards the "sneak" skill on completion.
I'm obviously not a commercial game designer or anything and people will never totally agree on what the best systems for a game are. I just think the folks saying Skyrim is the best game ever aren't really all that right in the head... or haven't played many games...
Mood: Sore
Music: Carbon Leaf - Nowadays
Tags (beta): video games, skyrim
Before I go on this little rant, I just want to make it known that I really do enjoy Elder Scrolls V and am only throwing my two cents out into the ether for discussion's sake.
I appreciate the longer side quest story arcs, but I wish they would have fleshed more out for the main storyline. I don't feel like the story is really epic in tale - merely in scope. The story itself seems kind of cliched. The side quests and additional sub-stories are where the meat n' potatoes really are. In all fairness though, I'm only about 2/3 through the story quests from what I understand.
I also wish you could get some kind of experience for completing quests. As it stands, you get experience based on the things you do (similar to Final Fantasy II), but not for actually completing quests. Some may say that wouldn't work as there is no generic experience pool, but why not have the experience you earn from a quest go towards a specific skills. A stealth-heavy mission, for example, would yield experience towards the "sneak" skill on completion.
I'm obviously not a commercial game designer or anything and people will never totally agree on what the best systems for a game are. I just think the folks saying Skyrim is the best game ever aren't really all that right in the head... or haven't played many games...
Mood: Sore
Music: Carbon Leaf - Nowadays
Tags (beta): video games, skyrim
I think the beauty of Skyrim is that it doesn't lead you from one place to the next. You can follow the main story or not, up to you. The game doesn't really "end' after you complete it. It's really just the biggest quest available.
I'm a big fan of the way progression is handled. It builds on how you naturally play. There really is no such thing as a stealth-heavy mission, you're just playing it stealth-heavy. As a result, you're gaining points in stealth. If you barged in there swinging a heavy axe you'd be gaining armor and 2-handed points. The only point of quests is to give you a reason to go out there and fight/explore. My first time around I was a thief that disappeared when I crouched and could shoot the wings off a butterfly with an arrow. The second time around I became an uber-crafting spell caster who wore heavy armor.
The menu system, however, is a piece of shit. Especially when you're spending an hour making potions, then smithing, then enchanting, repeat.
Greatest game ever? No. My top 10? No. Super enjoyable and better than most of the other "RPGs" on offer today? Yup.
My current obsession is Assassin's Creed. I'm not sure how I'm just now getting around to playing this series.