fuzmeister: Compatibility AKA Keeping Up With The Joneses
Being a programmer isn't always easy. In fact, I think it rarely is when it comes to compatibility. Thing is, when programming for game consoles or standardized hardware, things are relatively easy. However, developing for a platform such as Windows can be risky business. You never know what kind of strange video card issue may arise or what happens if the user has Windows Update #6,227 installed. It's really hit or miss and for the most part, I'd say that the
S+F Software projects generally work pretty reliably.
However, it is when they do not work that I get pretty much pissed. For example, when DirectX9 came out a few years ago, the first version essentially rendered our projects as worthless HDD space. Tonight I sent Kyle a zip file of our latest work in progress (in the realm of Windows games), Vexorex... damn thing doesn't work in Vista because Vista has eliminated previous functionality of Windows XP and the like. For example, the game is programmed to use Windows Sockets - yes, this protocol might be a bit dated, but that doesn't mean that Vista should not support it. Total B.S. in my opinion. It's nights like this when I just don't know what to do with myself.
Reprogram all of the S+F Software games so they work with Vista? Move to a platform that is independent developer friendly and virtually free to develop for? Clue me in here...
And, no, Dreamcast doesn't count as a potential future... it served S+F simply as a channel to get some acclaim and may see one final S+F release if it ever gets off the ground...
Mood: Slightly Aggrevated
Music: Depeche Mode - Everything Counts
Comments (0)