Kick names, take ass.
4-25-2007 12:36 pm
fuzmeister: Ashtray Coffee
Before I even tasted the coffee today I smelled it. It smelled bad.

Mood: Too Tired For Bad Coffee
Music: Stereolab - Miss Modular


Comments (1)

4-25-2007 2:14 am
fuzmeister: Compatibility AKA Keeping Up With The Joneses
Being a programmer isn't always easy. In fact, I think it rarely is when it comes to compatibility. Thing is, when programming for game consoles or standardized hardware, things are relatively easy. However, developing for a platform such as Windows can be risky business. You never know what kind of strange video card issue may arise or what happens if the user has Windows Update #6,227 installed. It's really hit or miss and for the most part, I'd say that the S+F Software projects generally work pretty reliably.

However, it is when they do not work that I get pretty much pissed. For example, when DirectX9 came out a few years ago, the first version essentially rendered our projects as worthless HDD space. Tonight I sent Kyle a zip file of our latest work in progress (in the realm of Windows games), Vexorex... damn thing doesn't work in Vista because Vista has eliminated previous functionality of Windows XP and the like. For example, the game is programmed to use Windows Sockets - yes, this protocol might be a bit dated, but that doesn't mean that Vista should not support it. Total B.S. in my opinion. It's nights like this when I just don't know what to do with myself.

Reprogram all of the S+F Software games so they work with Vista? Move to a platform that is independent developer friendly and virtually free to develop for? Clue me in here...

And, no, Dreamcast doesn't count as a potential future... it served S+F simply as a channel to get some acclaim and may see one final S+F release if it ever gets off the ground...

Mood: Slightly Aggrevated
Music: Depeche Mode - Everything Counts


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4-23-2007 8:45 pm
fuzmeister: The Oddest Musical Tastes
So there is this site called Last.FM for those of you who do not know. It keeps track of the music you play and creates running charts each week of your overall, weekly, and recent tracks. Another cool feature is the ability to play a personal radio station based on the music you listen to. This afternoon, I've been listening to my personalized radio and been surprised... I mean, I know I have diverse musical tastes, but I've been getting the most obscure bands in the world played through my radio (other than the Pixies and Wilco who aren't totally obscure). It both flatters me and makes me feel strange.

I just found it interesting to say the least.

Mood: Tired
Music: AIR - All I Need


Comments (2)

4-23-2007 3:44 pm
fuzmeister: Licked
This weekend was intriguing. Slept quite a bit. Saturday night, Kate and I went to a final party over at my old apartment building before everyone gets to celebrate having the summer off. I don't have the summer off - I should've been a teacher like my mom. Kate surprised me Friday with a second Wii nunchuk and a skin for my second wii remote. My arsenal grows more potent everyday.

I think I am going to be focusing some more time on developing Vexorex this week.

Last night I barely got more than five hours of sleep because I had been so awake after sleeping until noon yesterday. Around 5:30am, Bit decided to lick my face and turn my neck into a dance floor as I lie on my back trying to sleep. Damn purr machine... It's good having her around though even if she does lick me too much when I'm trying to sleep.

Today begins another work week - at this point, I'm looking forward to Saturday when I get my washer and dryer delivered.

Mood: Tired and Hungry


Comments (0)

4-17-2007 9:57 pm
fuzmeister: Game A Week
So Kyle got my ticker ticking after asking me about possibly doing a game a week style thing for S+F Software for a couple weeks or so. I think that this thought was inspired by Jonathan Coulton's Thing-A-Week experiment that was done over several months and resulted in four albums released over four months. This would be the game design equivalent.

Right now I'm thinking about it. I may decide that it would be fun. What've I got to lose?

EDIT: After thinking EVEN more about what Kyle said - here's a hypothetical idea - what about creating a scripting/modular game system and releasing that. Starting around Memorial Day, release a new game module every week until May of 2008 (the tenth anniversary of S+F Software)... 52 fresh ideas... just a thought.

Mood: Tired
Phone: Boeing Conference Call (I'm Still At Work)
Browsing: S+F Software - Wikipedia, the free encyclopedia


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